Hyper high throughput microcomponent recomposition

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Microcomponent recomposers might be able to feature astounding to frightening levels of throughput capability.

Due to:

The maximum of throughput-performance is likely expectable for the smallest size scale where

  • the energy turnover is not yet excessive
  • bearing surface area is not increased – Note: in first approximation of convergent assembly total bearing surface area does NOT grow going down the assembly layers!!

And this would be microcomponent recomposition processes.
This may lead to astounding and (if not handled properly) even dangerous levels of throughput.

Main restrictions

  • The microcomponents that are to be assembled must already be available in a pre-produced state.
  • If product removal can't be made faster than the assembly motions then one gets hard limited by the macroscale slowness bottleneck
    For more details on this see the explanation on the page: Producer product pushapart
  • Also at the point at which transport speeds (not frequencies) overtake assembly speeds the scaling law of higher throughput of smaller machinery breaks down.
    See page "optimal sublayernumber for minimal friction" for the math behind this.
    Some more can be squeezed out by reducing transport friction below assembly friction by a large margin and eventually straight line levitation shoot-out.
    Hard to do large scale monolithic products that way though.

The needed cooling monstrosity

Going to the absolute limits cooling devices may become much bigger than the actual production devices.
May even the friction of the cooling capsules that are shot through become relevant??

Related page: The limits of cooling

It's not a factory, it's a thing shooting rocket/gun!

If product extraction channels ...

... then product removal speeds can exceed the unsupported rotating ring speed limit. That is: exceed ~3km/s

This sounds more like a rocket engine than a production device ... lunatic ...
So you better do that in vacuum!

In space:

  • Where to get all the pre-producted microcomponents from?
  • What about the intense recoil? "Producing" both ways? (it's more like "produshooting")

On the ground:

  • How to catch the products safely?!
  • The whole cooling and catching stuff will likely be bigger than producing the stuff more slowly but with more devices.
    So what about just producing stuff at sane speeds ...

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