Difference between revisions of "Atom placement frequency"

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(added new intro section: == Loss of parallelism of natural chemistry and how to compensate ==)
(made headline into intro text + new headline)
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For [[gemstone metamaterial on-chip factories]] to be able to put human scale objects together atom by atom in reasonable timespans they need to place atoms at mind boggling rates.
 
For [[gemstone metamaterial on-chip factories]] to be able to put human scale objects together atom by atom in reasonable timespans they need to place atoms at mind boggling rates.
  
== Loss of parallelism of natural chemistry and how to compensate ==
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== Compensating for a loss in parallelity ==
 +
 
 +
When going from "normal" (solution phase) chemistry to the [[unnatural chemistry]] <br>
 +
that [[piezochemical mechanosynthesis]] is than one has to deal with a loss of parallelism. <br>
 +
To elaborate:
  
 
'''In solution phase chemistry high throughputs are achieved via:'''  
 
'''In solution phase chemistry high throughputs are achieved via:'''  
 
* massive spacial density of reaction locations (mixed dense liquides with many molecules in close contact)  
 
* massive spacial density of reaction locations (mixed dense liquides with many molecules in close contact)  
* massive temporal density (frequency) of reaction attempts (molecules bouncing into each other) – (For gaining an intuition see: [[The speed of atoms]])
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* massive temporal density (frequency) of reaction attempts (molecules bouncing into each other) <br>– (For gaining an intuition about how much bumping into each other down there actually is see: [[The speed of atoms]])
 
A countering effect is:
 
A countering effect is:
 
* A low success rate per bump
 
* A low success rate per bump

Revision as of 10:27, 17 June 2021

This article is a stub. It needs to be expanded.

For gemstone metamaterial on-chip factories to be able to put human scale objects together atom by atom in reasonable timespans they need to place atoms at mind boggling rates.

Compensating for a loss in parallelity

When going from "normal" (solution phase) chemistry to the unnatural chemistry
that piezochemical mechanosynthesis is than one has to deal with a loss of parallelism.
To elaborate:

In solution phase chemistry high throughputs are achieved via:

  • massive spacial density of reaction locations (mixed dense liquides with many molecules in close contact)
  • massive temporal density (frequency) of reaction attempts (molecules bouncing into each other)
    – (For gaining an intuition about how much bumping into each other down there actually is see: The speed of atoms)

A countering effect is:

  • A low success rate per bump

In machine phase:

But making up for this big time is:

  • An (extremely) high success rate per atom (or moiety) placement.

(wiki-TODO: Add a skech that is comparing spacial and temporal frequencies of natural and unnatural chemistry)

Example

Assuming f0 = 1MHz atom placement frequency per mechanosynthesis core how many cores (Ncore) does one need to reach the desired throughput of Q0 = 1kg/h ?
Ncore = Q0 / (mC * f0) = ~1.4*1015 cores (about an 1.4 Petacore system). (mC … mass of carbon atom.)
A core size of ~(32nm)3 = ~32000(nm3) seems to be a sensible guess for advanced APM systems.
All the cores together then take a volume of size ~45(mm3) = ~ 45microliters.
This can be spread out plenty to remove high levels of waste heat.
The effective atom placement frequency in this system is f0*Ncore = 1.4*1021 atoms per second (1.4ZHz – quite mind boggling) (>> 109 Atoms/second).

Early mechanosynthetic systems will be several orders of magnitude lower in throughput though.

  • They will have low temporal placement frequency
  • they may be only two dimensional
  • but they'll be already massively parallel

Related


Nanosystems chapter 8 Mechanosynthesis
=> 8.3. Solution-phase synthesis and mechanosynthesis
=> 8.3.2.a. Basic constraints imposed by mechanosynthesis
=> 8.3.2.a. Loss of natural parallelism