Difference between revisions of "Triangulation"
From apm
(added link to yet unwritten page Bulk limit design) |
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* [[Quadriculation]] | * [[Quadriculation]] | ||
* [[Decompression chain]] & [[Control hierarchy]] | * [[Decompression chain]] & [[Control hierarchy]] | ||
+ | * [[Bulk limit design]] | ||
== External links == | == External links == |
Revision as of 23:23, 21 November 2021
Finding a triangle mesh that is approximating a somehow specified volume.
E.g. specified by some "function representation" like e.g. "signed distance functions".
Related
- Constructive solid geometry – a perhaps useful novel algorithm is proposed there (wiki-TODO: eventually move it over to here)
- Quadriculation
- Decompression chain & Control hierarchy
- Bulk limit design
External links
- Marching cubes – quite popular triangulation method – but leads to quite ugly meshes
- Surface triangulation
- Triangulation (geometry)
- (Triangle mesh)