Difference between revisions of "Triangulation"
From apm
m (added category) |
m (added) |
||
(8 intermediate revisions by the same user not shown) | |||
Line 7: | Line 7: | ||
* [[Constructive solid geometry]] – a perhaps useful novel algorithm is proposed there {{wikitodo|eventually move it over to here}} | * [[Constructive solid geometry]] – a perhaps useful novel algorithm is proposed there {{wikitodo|eventually move it over to here}} | ||
+ | * [[Quadriculation]] | ||
+ | * [[Decompression chain]] & [[Control hierarchy]] | ||
+ | * [[Bulk limit design]] | ||
== External links == | == External links == | ||
+ | * [https://en.wikipedia.org/wiki/Surface_triangulation Surface triangulation] / [https://en.wikipedia.org/wiki/Triangulation_(geometry) Triangulation (geometry)] | ||
+ | * ([https://en.wikipedia.org/wiki/Triangle_mesh Triangle mesh]) | ||
+ | * Not to confuse with triangulation in other contexts: [https://en.wikipedia.org/wiki/Triangulation_(disambiguation) Triangulation (disambiguation)] | ||
+ | ----- | ||
* [https://en.wikipedia.org/wiki/Marching_cubes Marching cubes] – quite popular triangulation method – but leads to quite ugly meshes | * [https://en.wikipedia.org/wiki/Marching_cubes Marching cubes] – quite popular triangulation method – but leads to quite ugly meshes | ||
− | |||
[[Category:Pages with algorithms]] | [[Category:Pages with algorithms]] | ||
+ | [[Category:Programming]] |
Latest revision as of 12:03, 11 July 2023
Finding a triangle mesh that is approximating a somehow specified volume.
E.g. specified by some "function representation" like e.g. "signed distance functions".
Related
- Constructive solid geometry – a perhaps useful novel algorithm is proposed there (wiki-TODO: eventually move it over to here)
- Quadriculation
- Decompression chain & Control hierarchy
- Bulk limit design
External links
- Surface triangulation / Triangulation (geometry)
- (Triangle mesh)
- Not to confuse with triangulation in other contexts: Triangulation (disambiguation)
- Marching cubes – quite popular triangulation method – but leads to quite ugly meshes