Difference between revisions of "Story scenarios"

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(VR/AR – utility for based "holodeck": some examples)
m (reorder)
 
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* Mechanosphere: [[Visiting the microcomponent cache skyscrapers storage-halls]]
 
* Mechanosphere: [[Visiting the microcomponent cache skyscrapers storage-halls]]
 
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== VR/AR – and/or utility for based "holodeck" ==
 
 
[[Active environment arcade sports games]] <br>
 
Including ones adapted from old 2D-games (sokoban, boulderdash, bomberman, …)  <br>
 
Walls appearing & vanishing depending on interactions.  <br>
 
Or jump-n-run games like real-life Prince of Persia.  <br>
 
Or sonic (how ever that is supposed to work). <br>
 
Creative possibilities are obvious endless here. <br>
 
  
 
== Space-tourism scenarios ==
 
== Space-tourism scenarios ==
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* [[Visiting a Saturnian nuclear plane]]
 
* [[Visiting a Saturnian nuclear plane]]
 
* [[Visiting a Venusian balloon]]
 
* [[Visiting a Venusian balloon]]
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 +
== VR/AR – and/or utility for based "holodeck" ==
 +
 +
[[Active environment arcade sports games]] <br>
 +
Including ones adapted from old 2D-games (sokoban, boulderdash, bomberman, …)  <br>
 +
Walls appearing & vanishing depending on interactions.  <br>
 +
Or jump-n-run games like real-life Prince of Persia.  <br>
 +
Or sonic (how ever that is supposed to work). <br>
 +
Creative possibilities are obvious endless here. <br>
  
 
== Related ==
 
== Related ==

Latest revision as of 16:00, 27 August 2023

This article is a stub. It needs to be expanded.

Here are some technology visualizations ideas for gemstone metamaterial technology
where some animated stories could be built around.





Space-tourism scenarios



VR/AR – and/or utility for based "holodeck"

Active environment arcade sports games
Including ones adapted from old 2D-games (sokoban, boulderdash, bomberman, …)
Walls appearing & vanishing depending on interactions.
Or jump-n-run games like real-life Prince of Persia.
Or sonic (how ever that is supposed to work).
Creative possibilities are obvious endless here.

Related