Difference between revisions of "Story scenarios"

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(VR/AR – utility for based "holodeck": some examples)
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== VR/AR – utility for based "holodeck" ==
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== VR/AR – and/or utility for based "holodeck" ==
  
[[Active environment arcade sports games]]
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[[Active environment arcade sports games]] <br>
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Including ones adapted from old 2D-games (sokoban, boulderdash, bomberman, …)  <br>
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Walls appearing & vanishing depending on interactions.  <br>
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Or jump-n-run games like real-life Prince of Persia.  <br>
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Or sonic (how ever that is supposed to work). <br>
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Creative possibilities are obvious endless here. <br>
  
 
== Space-tourism scenarios ==
 
== Space-tourism scenarios ==

Revision as of 16:00, 27 August 2023

This article is a stub. It needs to be expanded.

Here are some technology visualizations ideas for gemstone metamaterial technology
where some animated stories could be built around.





VR/AR – and/or utility for based "holodeck"

Active environment arcade sports games
Including ones adapted from old 2D-games (sokoban, boulderdash, bomberman, …)
Walls appearing & vanishing depending on interactions.
Or jump-n-run games like real-life Prince of Persia.
Or sonic (how ever that is supposed to work).
Creative possibilities are obvious endless here.

Space-tourism scenarios



Related