Difference between revisions of "VdW contactswap energyreplacement"
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Latest revision as of 18:20, 12 March 2023
The idea here is to improve efficiency by reducing energy turnover.
Such that when assuming a constant efficiency factor total losses fall.
Even in a energy recuperating system energy flowing to the storage and back faces bigger losses than
immediate direct recuperation without any long range energy transort.
And that is what "VdW contactswap energyreplacement" essentially is. Direct immediate energy recuperation.
Whenever surfaces are brought in contact with each other they form an energetic
Van der Waals force of not negligable magnitude.
Contents
More concretely
Concretely the idea is when sliding contacts apart that the loss of contact area on one side is replaced by gain of contact surface area on an other side.
(wiki-TODO: Add a sketch of VdW contactswap energyreplacement.)
Concrete application cases
Kinematic chain - positioning stage
Translatory positioning stage (x,y,z) could be designed such that
any adjustments do not change internal mutual contact areas and thus
overall total VdW force induced energy does change as little as possible.
Backpressure pane
When piezomechanochemistry backpressure pane are designed such that they
form intermittent contact to avoid losses from permanent sliding, then
the backpressure panes must be periodically separated from the whatever
holds the crystolecule under construction (adapter plate, attachment chain).
To avoid energy turnover that needs to be recuperated back-and-forth to-and-from the power subsystem
the backpressure pane could just be slid over increasing contact to
an other surface while equally decreasing contact to the structures to support (and vice versa).
There are additional friction losses from more sliding area to consider though.
One approach might be to make the VdW energy balancing surfaces a bit more spaced apart but bigger area.
This should reduce losses at the cost of larger structures (which may or may not be tolerable - to invertigate)
Note that space is limited at the lowest levels.