Difference between revisions of "Story scenarios"
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(→VR/AR – utility for based "holodeck": some examples) |
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− | == VR/AR – utility for based "holodeck" == | + | == VR/AR – and/or utility for based "holodeck" == |
− | [[Active environment arcade sports games]] | + | [[Active environment arcade sports games]] <br> |
+ | Including ones adapted from old 2D-games (sokoban, boulderdash, bomberman, …) <br> | ||
+ | Walls appearing & vanishing depending on interactions. <br> | ||
+ | Or jump-n-run games like real-life Prince of Persia. <br> | ||
+ | Or sonic (how ever that is supposed to work). <br> | ||
+ | Creative possibilities are obvious endless here. <br> | ||
== Space-tourism scenarios == | == Space-tourism scenarios == |
Revision as of 15:00, 27 August 2023
Here are some technology visualizations ideas for gemstone metamaterial technology
where some animated stories could be built around.
- Copy from thin air and sun at home scenario
- Desert scenario
- Shoes for all scenario – See: Reasons for APM
- Carbon capture buoy scenario – See: Mobile carbon dioxide collector buoy
- Safe point scenario – See: Disaster proof
- Visiting the edutainment parkland country
- A comfortable expedition though harsh mountains (with Rideable multiped walkers)
- Fetching a gem-gum suit for an outdoor night
- Biosphere: Exploring the vast wildlife observational network
- Atmosphere: Ascending up to the top of the troposphere by foot (more speculative one)
- Lithosphere: Descending down the the deepest hole on Earth by foot
- Hydrosphere: Visiting the open sea active infrastructure & Visiting submarine stations
- Mechanosphere: Visiting the microcomponent cache skyscrapers storage-halls
VR/AR – and/or utility for based "holodeck"
Active environment arcade sports games
Including ones adapted from old 2D-games (sokoban, boulderdash, bomberman, …)
Walls appearing & vanishing depending on interactions.
Or jump-n-run games like real-life Prince of Persia.
Or sonic (how ever that is supposed to work).
Creative possibilities are obvious endless here.