Difference between revisions of "Story scenarios"
From apm
(Related) |
m (reorder) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 11: | Line 11: | ||
---- | ---- | ||
* [[Visiting the edutainment parkland country]] | * [[Visiting the edutainment parkland country]] | ||
− | * [[A comfortable expedition though harsh mountains]] | + | * [[A comfortable expedition though harsh mountains]] (with [[Rideable multiped walkers]]) |
* [[Fetching a gem-gum suit for an outdoor night]] | * [[Fetching a gem-gum suit for an outdoor night]] | ||
+ | ---- | ||
+ | * [[Moving some walls and windows around]] | ||
+ | * [[Opening up a patch of a street by hand]] | ||
---- | ---- | ||
* Biosphere: [[Exploring the vast wildlife observational network]] | * Biosphere: [[Exploring the vast wildlife observational network]] | ||
Line 19: | Line 22: | ||
* Hydrosphere: [[Visiting the open sea active infrastructure]] & [[Visiting submarine stations]] | * Hydrosphere: [[Visiting the open sea active infrastructure]] & [[Visiting submarine stations]] | ||
* Mechanosphere: [[Visiting the microcomponent cache skyscrapers storage-halls]] | * Mechanosphere: [[Visiting the microcomponent cache skyscrapers storage-halls]] | ||
+ | ---- | ||
== Space-tourism scenarios == | == Space-tourism scenarios == | ||
Line 32: | Line 36: | ||
* [[Visiting a Saturnian nuclear plane]] | * [[Visiting a Saturnian nuclear plane]] | ||
* [[Visiting a Venusian balloon]] | * [[Visiting a Venusian balloon]] | ||
+ | |||
+ | == VR/AR – and/or utility for based "holodeck" == | ||
+ | |||
+ | [[Active environment arcade sports games]] <br> | ||
+ | Including ones adapted from old 2D-games (sokoban, boulderdash, bomberman, …) <br> | ||
+ | Walls appearing & vanishing depending on interactions. <br> | ||
+ | Or jump-n-run games like real-life Prince of Persia. <br> | ||
+ | Or sonic (how ever that is supposed to work). <br> | ||
+ | Creative possibilities are obvious endless here. <br> | ||
== Related == | == Related == | ||
Line 37: | Line 50: | ||
* [[Exciting super far term visions for gemstone metamaterial technology]] | * [[Exciting super far term visions for gemstone metamaterial technology]] | ||
* [[The look of our environment]] | * [[The look of our environment]] | ||
+ | * [[Products of gem-gum-tec]] |
Latest revision as of 15:00, 27 August 2023
Here are some technology visualizations ideas for gemstone metamaterial technology
where some animated stories could be built around.
- Copy from thin air and sun at home scenario
- Desert scenario
- Shoes for all scenario – See: Reasons for APM
- Carbon capture buoy scenario – See: Mobile carbon dioxide collector buoy
- Safe point scenario – See: Disaster proof
- Visiting the edutainment parkland country
- A comfortable expedition though harsh mountains (with Rideable multiped walkers)
- Fetching a gem-gum suit for an outdoor night
- Biosphere: Exploring the vast wildlife observational network
- Atmosphere: Ascending up to the top of the troposphere by foot (more speculative one)
- Lithosphere: Descending down the the deepest hole on Earth by foot
- Hydrosphere: Visiting the open sea active infrastructure & Visiting submarine stations
- Mechanosphere: Visiting the microcomponent cache skyscrapers storage-halls
Space-tourism scenarios
VR/AR – and/or utility for based "holodeck"
Active environment arcade sports games
Including ones adapted from old 2D-games (sokoban, boulderdash, bomberman, …)
Walls appearing & vanishing depending on interactions.
Or jump-n-run games like real-life Prince of Persia.
Or sonic (how ever that is supposed to work).
Creative possibilities are obvious endless here.