Telepresence
From apm
Revision as of 16:58, 16 August 2024 by Apm (Talk | contribs) (added section == It can get confusing / deceptive ==)
- avoiding time consuming commutes (likely main application case)
- to dangerous places
- to inhospitable paces (deserts, space)
- to inaccessible places (deep sea)
- to other scales (larger - construction, smaller - surgery)
- to bodies optimized for different environments (spiderlegs for 0g/micrigravity)
- changing sort-of in-person physical appearance (and voice)
No limits to the imagination.
Contents
User to body association deviating from 1:1
- One body shared by multiple users (often switching)
- One user using multiple bodies (often switching)
Appearance
- Copying human appearance (common beauty ideals highly desired, including charismatic)
- Task optimized body shape (remotely spiderled like for 0g in space)
- Real life antropomoric animal style (will become common)
- Intentionally old style mechanically robotic looking ("retroroboticism"?)
- Hardly a body at all (flying drones)
- anime style (some styles giving weird noses and eyes in 3D)
- Designer body addicts going seeking out extremes? (Like in anime Kaiba episode: ??)
It can get confusing / deceptive
- Human in their actual flesh
- Human in convincing telepresence fake human body
- AI in convincing telepresence fake human body
- Human in telepresence non human body
- AI in telepresence non human body
Related
- Gem-gum suit as input device
- Multi limbed sensory equipped shells as output device
- Gem-gum balloon products as related technology