Telepresence

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Revision as of 16:58, 16 August 2024 by Apm (Talk | contribs) (added section == It can get confusing / deceptive ==)

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  • avoiding time consuming commutes (likely main application case)
  • to dangerous places
  • to inhospitable paces (deserts, space)
  • to inaccessible places (deep sea)
  • to other scales (larger - construction, smaller - surgery)
  • to bodies optimized for different environments (spiderlegs for 0g/micrigravity)
  • changing sort-of in-person physical appearance (and voice)
    No limits to the imagination.

User to body association deviating from 1:1

  • One body shared by multiple users (often switching)
  • One user using multiple bodies (often switching)

Appearance

  • Copying human appearance (common beauty ideals highly desired, including charismatic)
  • Task optimized body shape (remotely spiderled like for 0g in space)
  • Real life antropomoric animal style (will become common)
  • Intentionally old style mechanically robotic looking ("retroroboticism"?)
  • Hardly a body at all (flying drones)
  • anime style (some styles giving weird noses and eyes in 3D)
  • Designer body addicts going seeking out extremes? (Like in anime Kaiba episode: ??)

It can get confusing / deceptive

  • Human in their actual flesh
  • Human in convincing telepresence fake human body
  • AI in convincing telepresence fake human body

  • Human in telepresence non human body
  • AI in telepresence non human body

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