Difference between revisions of "Theoretical overhang"

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(Related: added link to page: Future-backward development)
(Related: added link to yet unwritten page Present-forward Future-backward overlap)
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* [[Crystolecule]]s & [[Design of crystolecules]]
 
* [[Crystolecule]]s & [[Design of crystolecules]]
 
* [[Future-backward development]]
 
* [[Future-backward development]]
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* [[Present-forward Future-backward overlap]]
  
 
== External links ==
 
== External links ==
  
 
* Video featuring John Storrs (Josh) Hall [https://www.youtube.com/watch?v=J78Zy4WiKFU] "left foot theoretical overhang" (left foot representing science research and theoretical modeling here)
 
* Video featuring John Storrs (Josh) Hall [https://www.youtube.com/watch?v=J78Zy4WiKFU] "left foot theoretical overhang" (left foot representing science research and theoretical modeling here)

Revision as of 19:56, 12 March 2021

This article is a stub. It needs to be expanded.

When preliminary work based on theoretical understanding accumulates (See "exploratory engineering") while physical development cannot keep up for a longer period of time, it can lead to a sort of "theoretical overhang".

Such a built up theoretical overhang can further accelerate progress once a critical level of physically implemented technology is reached and pursued.

Depending on:

  • how much of a theoretical overhang has accumulated
  • the level of physically implemented technology that is relevant (accumulation of scientific discoveries)
  • how eager / aggressively the relevant technologies are pushed

The point when the theoretical overhang comes "crashing down" might resemble either a massive dam break or just a trickle.

Reluctance of moving to development

  • ...

Examples

All of exploratory engineering. Especially the backward pointing parts that are worked out in more detail (in an absolute sense).

Theoretical overhang in crystolecule design

One specific example for a potential "theoretical overhang" is preliminary crystolecule design.

Till now (2017) very few crystolecules have been designed and tested by simulation. The motivation for their creation was mainly to have a few prototypical examples of specific classes of crystolecules. (bearings, gears, geartrains, differentials & planetaries, pumps, sorting devices, manipulators, ...) This was desired for an establishment the most important isolated corner spots of feasibility. Having designed and tested crystolecules on some important corner spots of design space allows one to deduce the feasibility of all the many other not yet designed crystolecules that lie in the space that is spanned open by interpolation in-between those corner spots (an abstract convex hull).

It's rather unlikely that any of these few already modeled crystolecules will be produced in large quantities for practical use, So this isn't much of a theoretical overhang yet. Its extremely likely though that crystolecules that lie inside the convex hull spanned by the already designed crystolecules will be used in high quantities for practical purposes.

When not aiming at hull spanning corner points in design space, crystolecule design stretches the "do not get to detailed" rule of exploratory engineering quite a bit. Thus to have at least some chance to design at least some parts that will be massively used in a form that is mostly identical to the original designe, very large libraries would need to be created. (The simplest classes of crystolecules (e.g. bearings) are the most likely to be usable as is).

Crystolecules are graphically pleasing and their simulations interesting to watch and interact with. Thus one suggestion to create economic incentive for crystolecule design that came up in the past was gameification. But this has not happened as of yet (2017).
(Related: General software issues)

Related

External links

  • Video featuring John Storrs (Josh) Hall [1] "left foot theoretical overhang" (left foot representing science research and theoretical modeling here)