Difference between revisions of "Telepresence"
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+ | == Application areas == | ||
* avoiding time consuming commutes (likely main application case) | * avoiding time consuming commutes (likely main application case) | ||
* to dangerous places | * to dangerous places | ||
* to inhospitable paces (deserts, space) | * to inhospitable paces (deserts, space) | ||
− | * to other scales (larger, smaller) | + | * to inaccessible places (deep sea) |
− | * to bodies optimized for different environments ( | + | * to other scales (larger - construction, smaller - surgery) |
+ | * to bodies optimized for different environments (spiderlegs for 0g/micrigravity) | ||
* changing sort-of in-person physical appearance (and voice) <br>No limits to the imagination. | * changing sort-of in-person physical appearance (and voice) <br>No limits to the imagination. | ||
− | + | == User to body association deviating from 1:1 == | |
+ | |||
* One body shared by multiple users (often switching) | * One body shared by multiple users (often switching) | ||
* One user using multiple bodies (often switching) | * One user using multiple bodies (often switching) | ||
+ | |||
+ | == Appearance == | ||
+ | |||
+ | * Copying human appearance (common beauty ideals highly desired, including charismatic) | ||
+ | * Task optimized body shape (remotely spiderled like for 0g in space) | ||
+ | * Real life antropomoric animal style (will become common) | ||
+ | * Intentionally old style mechanically robotic looking ("retroroboticism"?) | ||
+ | * Hardly a body at all (flying drones) | ||
+ | * anime style (some styles giving weird noses and eyes in 3D) | ||
+ | * Designer body addicts going seeking out extremes? (Like in anime Kaiba episode: ??) | ||
+ | |||
+ | == It can get confusing / deceptive == | ||
+ | |||
+ | * Human in their actual flesh | ||
+ | * Human in convincing telepresence fake human body | ||
+ | * AI in convincing telepresence fake human body | ||
+ | ---- | ||
+ | * Human in telepresence non human body | ||
+ | * AI in telepresence non human body | ||
== Related == | == Related == | ||
− | * [[Gem-gum suit]] as input device | + | * '''[[Gem-gum suit]] as input device''' |
− | * [[Multi limbed sensory equipped shells]] as output device | + | * '''[[Multi limbed sensory equipped shells]] as output device''' |
---- | ---- | ||
* [[Gem-gum balloon products]] as related technology | * [[Gem-gum balloon products]] as related technology | ||
---- | ---- | ||
* [[Utility fog]] | * [[Utility fog]] |
Latest revision as of 17:00, 16 August 2024
Contents
Application areas
- avoiding time consuming commutes (likely main application case)
- to dangerous places
- to inhospitable paces (deserts, space)
- to inaccessible places (deep sea)
- to other scales (larger - construction, smaller - surgery)
- to bodies optimized for different environments (spiderlegs for 0g/micrigravity)
- changing sort-of in-person physical appearance (and voice)
No limits to the imagination.
User to body association deviating from 1:1
- One body shared by multiple users (often switching)
- One user using multiple bodies (often switching)
Appearance
- Copying human appearance (common beauty ideals highly desired, including charismatic)
- Task optimized body shape (remotely spiderled like for 0g in space)
- Real life antropomoric animal style (will become common)
- Intentionally old style mechanically robotic looking ("retroroboticism"?)
- Hardly a body at all (flying drones)
- anime style (some styles giving weird noses and eyes in 3D)
- Designer body addicts going seeking out extremes? (Like in anime Kaiba episode: ??)
It can get confusing / deceptive
- Human in their actual flesh
- Human in convincing telepresence fake human body
- AI in convincing telepresence fake human body
- Human in telepresence non human body
- AI in telepresence non human body
Related
- Gem-gum suit as input device
- Multi limbed sensory equipped shells as output device
- Gem-gum balloon products as related technology