Triangulation: Difference between revisions
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m →Related: added link to yet unwritten page about Quadriculation |
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* [[Constructive solid geometry]] – a perhaps useful novel algorithm is proposed there {{wikitodo|eventually move it over to here}} | * [[Constructive solid geometry]] – a perhaps useful novel algorithm is proposed there {{wikitodo|eventually move it over to here}} | ||
* [[Quadriculation]] | * [[Quadriculation]] | ||
* [[Decompression chain]] & [[Control hierarchy]] | |||
== External links == | == External links == | ||
Revision as of 00:22, 22 November 2021
Finding a triangle mesh that is approximating a somehow specified volume.
E.g. specified by some "function representation" like e.g. "signed distance functions".
Related
- Constructive solid geometry – a perhaps useful novel algorithm is proposed there (wiki-TODO: eventually move it over to here)
- Quadriculation
- Decompression chain & Control hierarchy
External links
- Marching cubes – quite popular triangulation method – but leads to quite ugly meshes
- Surface triangulation
- Triangulation (geometry)
- (Triangle mesh)