Percolation limit: Difference between revisions
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A percolation limit is physical concept relating to phase transitions. <br> | |||
A sudden increase of average size of size of connectivity patches quickly jumping to infinity at a certain threshold. <br> | |||
See the linked wikipedia pages fro precise definitions. <br> | |||
Here on this wiki also or ATM mainly used as an analogy in more abstract processes. See below:<br> | |||
* [[Technological percolation limit]] – when sub-technologies reach a critical point from which on where everything comes together quite fast | * [[Technological percolation limit]] – when sub-technologies reach a critical point from which on where everything comes together quite fast | ||
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* [[APM:License]] | * [[APM:License]] | ||
* Getting the different parts needed for an instance of "[[RepRec pick-and-place robots]]" all designed and connected together aka system integrated to get a single whole non-fragmented and working system. And that only at a point when one is already almost finished with most of the development works. I.e. the frustrating long phase of barely visible results works before crossing the limit of everything connecting together. | |||
== External links == | == External links == | ||
Latest revision as of 14:59, 26 July 2026
A percolation limit is physical concept relating to phase transitions.
A sudden increase of average size of size of connectivity patches quickly jumping to infinity at a certain threshold.
See the linked wikipedia pages fro precise definitions.
Here on this wiki also or ATM mainly used as an analogy in more abstract processes. See below:
- Technological percolation limit – when sub-technologies reach a critical point from which on where everything comes together quite fast
- Mental percolation limit – when amassed knowledge reaches a critical point from which on if fuses quite fast for a while giving a jump in wisdom
Related
- APM:License
- Getting the different parts needed for an instance of "RepRec pick-and-place robots" all designed and connected together aka system integrated to get a single whole non-fragmented and working system. And that only at a point when one is already almost finished with most of the development works. I.e. the frustrating long phase of barely visible results works before crossing the limit of everything connecting together.